<?xml version="1.0" encoding="UTF-8"?><rss xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:googleplay="http://www.google.com/schemas/play-podcasts/1.0"><channel><title><![CDATA[Schrei Guy]]></title><description><![CDATA[News and updates from journalist and author Jason Schreier]]></description><link>https://jasonschreier.substack.com</link><image><url>https://substackcdn.com/image/fetch/$s_!YRjh!,w_256,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fjasonschreier.substack.com%2Fimg%2Fsubstack.png</url><title>Schrei Guy</title><link>https://jasonschreier.substack.com</link></image><generator>Substack</generator><lastBuildDate>Wed, 13 May 2026 15:01:33 GMT</lastBuildDate><atom:link href="https://jasonschreier.substack.com/feed" rel="self" type="application/rss+xml"/><copyright><![CDATA[Jason Schreier]]></copyright><language><![CDATA[en]]></language><webMaster><![CDATA[jasonschreier@substack.com]]></webMaster><itunes:owner><itunes:email><![CDATA[jasonschreier@substack.com]]></itunes:email><itunes:name><![CDATA[Jason Schreier]]></itunes:name></itunes:owner><itunes:author><![CDATA[Jason Schreier]]></itunes:author><googleplay:owner><![CDATA[jasonschreier@substack.com]]></googleplay:owner><googleplay:email><![CDATA[jasonschreier@substack.com]]></googleplay:email><googleplay:author><![CDATA[Jason Schreier]]></googleplay:author><itunes:block><![CDATA[Yes]]></itunes:block><item><title><![CDATA[My new book is out TODAY]]></title><description><![CDATA[You can get Play Nice: The Rise, Fall, and Future of Blizzard Entertainment right now]]></description><link>https://jasonschreier.substack.com/p/my-new-book-is-out-today</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/my-new-book-is-out-today</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Tue, 08 Oct 2024 13:02:21 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!eL7G!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3f52cd75-060d-48d2-9f5b-cf39a505b5c9_2016x1512.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!eL7G!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3f52cd75-060d-48d2-9f5b-cf39a505b5c9_2016x1512.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!eL7G!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F3f52cd75-060d-48d2-9f5b-cf39a505b5c9_2016x1512.jpeg 424w, 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y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>At the beginning of 2021, just a few months before the release of my last book, I started thinking about former Activision Blizzard CEO Bobby Kotick. (As one does.) For years I had been hearing that Activision was taking a larger role in operations at Blizzard Entertainment, one of the biggest hitmakers in the video game industry. What I didn&#8217;t know was why. What made Kotick feel the need to step in? Why was this beloved company, once considered the Pixar of video games, now infested by finance bros and MBAs? And was the story really that simple?</p><p>Nearly four years, 350 interviews, and one $69 billion acquisition later, the answers to those questions have arrived in <strong>Play Nice: The Rise, Fall, and Future of Blizzard Entertainment</strong>, which is out today in <a href="https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/">hardcover, ebook, and audiobook</a>. Unsurprisingly, the narrative is more nuanced and complex than it ever appeared from the outside.</p><p><strong>Play Nice</strong> chronicles 33 years of Blizzard history. It starts off in the 1990s, before Blizzard was even called Blizzard, and details how a small group of artists and engineers created sensations like Warcraft, Diablo, and StarCraft. The company grew slowly and steadily until 2004, when it released World of Warcraft, one of the most lucrative games of all time. Blizzard transformed into an empire, with thousands of employees and billions of dollars in revenue. </p><p>Then the problems started. The Activision takeover. PR disasters, including an international incident that somehow got Alexandria Ocasio-Cortez teaming up with Ted Cruz. A sexual misconduct lawsuit. An acquisition by Xbox. And mass layoffs.</p><p>This is a book about the tension between creativity and the never-ending pursuit of growth. It&#8217;s a book about board-room battles, boys club culture, and how money and power can change people. It&#8217;s a book about the creative process and a lot of people trying to do their best under impossible situations. It&#8217;s a book about one of the most remarkable companies in business history. And it&#8217;s a book about a guy named Leeroy Jenkins.</p><p>Still on the fence? You can read excerpts about the <a href="https://www.bloomberg.com/news/features/2024-09-25/book-excerpt-play-nice-the-rise-fall-and-future-of-blizzard-entertainment?accessToken=eyJhbGciOiJIUzI1NiIsInR5cCI6IkpXVCJ9.eyJzb3VyY2UiOiJTdWJzY3JpYmVyR2lmdGVkQXJ0aWNsZSIsImlhdCI6MTcyODM0NjA0MCwiZXhwIjoxNzI4OTUwODQwLCJhcnRpY2xlSWQiOiJTS0Q1NFJUMEcxS1cwMCIsImJjb25uZWN0SWQiOiJCMUVBQkI5NjQ2QUM0REZFQTJBRkI4MjI1MzgyQTJFQSJ9.-JOhwGWZG69QsJbRM6M7gEMJDhOR6ebN1Os5BHe2LJg">Blizzard vs. Activision battle</a> and <a href="https://www.polygon.com/excerpt/458330/why-blizzard-mmo-titan-was-cancelled">the collapse of Titan</a>. I wrote broadly about <a href="https://www.theatlantic.com/technology/archive/2024/10/blizzard-entertainment-play-nice/680178/">Blizzard&#8217;s growth problem</a> on The Atlantic and I broken down <a href="https://www.bloomberg.com/news/newsletters/2024-10-04/the-secrets-behind-blizzard-entertainment-s-success?srnd=undefined">the secrets behind its success</a> on Bloomberg. And here&#8217;s an <a href="https://podcasts.apple.com/us/podcast/excerpt-play-nice-the-rise-fall-and-future/id1507834679?i=1000672007413">audio excerpt of the first chapter</a>. You can also find me on just about every major gaming podcast talking about the book (including <a href="https://podcasts.apple.com/us/podcast/the-rise-and-fall-of-blizzard-entertainment/id1507834679?i=1000671628194">my own</a>).</p><p>I hope you enjoy reading <strong>Play Nice</strong> as much as I enjoyed writing it.</p>]]></content:encoded></item><item><title><![CDATA[Why authors want you to pre-order books]]></title><description><![CDATA[If you follow any authors on social media, listen to them talk on podcasts, or subscribe to their newsletters (ahem), you have probably seen a familiar call to action: &#8220;pre-order now!&#8221; Which might seem strange.]]></description><link>https://jasonschreier.substack.com/p/why-authors-want-you-to-pre-order</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/why-authors-want-you-to-pre-order</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Sat, 14 Sep 2024 11:01:02 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!AY9f!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!AY9f!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!AY9f!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg 424w, https://substackcdn.com/image/fetch/$s_!AY9f!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg 848w, https://substackcdn.com/image/fetch/$s_!AY9f!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!AY9f!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!AY9f!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg" width="1456" height="1092" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/ed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1092,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:462649,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!AY9f!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg 424w, https://substackcdn.com/image/fetch/$s_!AY9f!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg 848w, https://substackcdn.com/image/fetch/$s_!AY9f!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!AY9f!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2Fed311f80-dc6f-4267-9d10-fc4cc4decdcf_2048x1536.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>If you follow any authors on social media, listen to them talk on podcasts, or subscribe to their newsletters (ahem), you have probably seen a familiar call to action: &#8220;pre-order now!&#8221; Which might seem strange. Books are not limited-edition commodities, like custom sneakers or Zelda-themed consoles. You probably won&#8217;t have a hard time finding the latest Stephen King at your local Barnes &amp; Noble.</p><p>But pre-orders can have a significant impact on authors, which is why we do things like, say, <strong><a href="https://800ceoread.com/coupons/redeem/playniceps">offer a signed copy and 30% discount to anyone who pre-orders PLAY NICE: The Rise, Fall, and Future of Blizzard Entertainment from Porchlight Books by September 24</a>. </strong></p><p>This is because pre-orders&#8230;</p><ul><li><p>&#8230;help bookstores know how many copies of a book to buy. Dozens of new books come out every week, and no store on the planet has the space (or budget) to get them all. Pre-ordering helps indie stores, Barnes &amp; Noble, and even Amazon know how many print copies to order, where to shelf them, and how much attention to give each one.</p></li><li><p>&#8230;contribute to week-one sales, which helps a book get on bestseller lists. It&#8217;s a funny thing &#8212; &#8220;bestseller&#8221; status is determined by the number of sales in one specific week rather than its lifetime. That means a book that sells 100,000 copies at a clip of 1,000 per week for two years might never be a bestseller, but a book that sells only 5,000 copies in a single week will be. Still, as silly as the math can be, these lists are important, and pre-orders help make it possible to get on them. </p></li><li><p>&#8230;signal to the publisher that people will actually buy the book. This helps them justify spending more money on marketing, sales, store placement, and all the rest of the little things that go into making a book successful.</p></li></ul><p>I am very proud of PLAY NICE and I am very excited for it to (finally!) be in people&#8217;s hands. It tells a wild, unbelievable, true story about one of the most fascinating companies in video game history. If that sounds interesting to you, I hope you <a href="https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/">pre-order it</a> and help make it successful enough that I can keep writing more books in the future.</p><p>We&#8217;re just about three weeks away &#8212; more to come very soon!</p>]]></content:encoded></item><item><title><![CDATA[How To Get A Signed Copy Of Play Nice: The Rise, Fall, and Future of Blizzard Entertainment]]></title><description><![CDATA[We&#8217;re two months away from the release of my next book, PLAY NICE: The Rise, Fall, and Future of Entertainment. This is the calm before the storm &#8212; the few remaining quiet weeks before the whirlwind of interviews, excerpts, reviews, Reddit AMAs, podcasts, and me trying to figure out how to use TikTok.]]></description><link>https://jasonschreier.substack.com/p/how-to-get-a-signed-copy-of-play</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/how-to-get-a-signed-copy-of-play</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Wed, 07 Aug 2024 14:49:18 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!nelP!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!nelP!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!nelP!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png 424w, https://substackcdn.com/image/fetch/$s_!nelP!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png 848w, https://substackcdn.com/image/fetch/$s_!nelP!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png 1272w, https://substackcdn.com/image/fetch/$s_!nelP!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!nelP!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:591685,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/png&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!nelP!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png 424w, https://substackcdn.com/image/fetch/$s_!nelP!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png 848w, https://substackcdn.com/image/fetch/$s_!nelP!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png 1272w, https://substackcdn.com/image/fetch/$s_!nelP!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F8b867866-c8fd-41d5-adb2-24184e08a915_1600x900.png 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>We&#8217;re two months away from the release of my next book, <a href="https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/?lens=grand-central-publishing">PLAY NICE: The Rise, Fall, and Future of Entertainment</a>. This is the calm before the storm &#8212; the few remaining quiet weeks before the whirlwind of interviews, excerpts, reviews, Reddit AMAs, podcasts, and me trying to figure out how to use TikTok. </p><p>But before that&#8230; Some folks have asked me how to get signed copies of the book! There are two options:</p><p><strong>1) Come to a signing!</strong> I&#8217;ll be doing a couple of university talks (Stanford and Weber State) as well as the following:</p><ul><li><p><strong>October 8</strong> - <a href="https://www.eventbrite.com/e/jason-schreier-launches-play-nice-in-conversation-with-stephen-totilo-tickets-951696649297">Lofty Pigeon Books</a>&nbsp;(Brooklyn, New York)</p></li><li><p><strong>October 11</strong> - <a href="https://www.booksoup.com/event/jason-schreier">Book Soup</a> (Los Angeles, California)</p></li><li><p><strong>October 15</strong> - <a href="https://www.bookpassage.com/event/jason-schreier-play-nice-ferry-building-store">Book Passage</a> (San Francisco, California)</p></li></ul><p><strong>2) Pre-order a signed copy</strong> from <a href="https://800ceoread.com/coupons/redeem/playniceps">Porchlight Books</a>!</p><p>You&#8217;ll also <a href="https://800ceoread.com/coupons/redeem/playniceps">get 30% off</a>. I&#8217;ll be signing bookplates to ship with copies of the book on October 8, so if you can&#8217;t make it to one of the events but you want my signature, this is the best option. The only catch? You have to pre-order before September 24.</p><p>Have I mentioned how important pre-orders are for authors? They help us get better placement in stores, help indie bookstores decide how many copies to order, and help us make it to bestseller lists. </p><p>More to come in a few weeks!</p>]]></content:encoded></item><item><title><![CDATA[It's really a book]]></title><description><![CDATA[There&#8217;s nothing quite like that first delivery of &#8220;galley&#8221; copies for a new book &#8212; when the digital manuscript you&#8217;ve spent years shaping finally materializes into something real, something tangible, something you can hold and flip and let your toddler throw across the room.]]></description><link>https://jasonschreier.substack.com/p/its-really-a-book</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/its-really-a-book</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 14 Jun 2024 15:28:37 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!JlXd!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!JlXd!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!JlXd!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg 424w, https://substackcdn.com/image/fetch/$s_!JlXd!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg 848w, https://substackcdn.com/image/fetch/$s_!JlXd!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!JlXd!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!JlXd!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg" width="1456" height="1092" 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https://substackcdn.com/image/fetch/$s_!JlXd!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg 848w, https://substackcdn.com/image/fetch/$s_!JlXd!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!JlXd!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F81ca56b6-96ce-4d8d-a4b6-f692db4786e9_2048x1536.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>There&#8217;s nothing quite like that first delivery of &#8220;galley&#8221; copies for a new book &#8212; when the digital manuscript you&#8217;ve spent years shaping finally materializes into something real, something tangible, something you can hold and flip and let your toddler throw across the room.</p><p>After countless hours staring at words in Google Drive until they no longer make sense, here it is. A book! </p><p>This is the early, &#8220;advance reading copy&#8221; that will be going out to press and reviewers soon. (If you&#8217;re a book reviewer, reporter, podcaster, or TikToker interested in an early copy, let me know.)</p><p>News on the book will be relatively quiet for the next couple of months, then I&#8217;ll be going on tour in early October. Plans are still coalescing, but it&#8217;s looking like at the very least I&#8217;ll be doing talks and signings in New York, Los Angeles, San Francisco, and Salt Lake City. You&#8217;ll also hear me on some podcasts and see a few excerpts of the book in outlets like Bloomberg.</p><p>Now it&#8217;s just a quick 116-day wait until <a href="https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/?lens=grand-central-publishing">PLAY NICE: The Rise, Fall, and Future of Blizzard Entertainment</a> hits store shelves. I think you&#8217;re going to love it. If you agree, you can pre-order (ideally from your local indie bookstore) now!</p>]]></content:encoded></item><item><title><![CDATA[Frequently asked questions about Play Nice]]></title><description><![CDATA[Yesterday I announced my next book, Play Nice: The Rise, Fall, and Future of Blizzard Entertainment (preorder here!).]]></description><link>https://jasonschreier.substack.com/p/frequently-asked-questions-about</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/frequently-asked-questions-about</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Tue, 06 Feb 2024 16:01:52 GMT</pubDate><content:encoded><![CDATA[<p>Yesterday I announced my next book, <em>Play Nice: The Rise, Fall, and Future of Blizzard Entertainment</em> (<a href="https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/">preorder here</a>!). I&#8217;ve been thrilled by the reactions and gotten a lot of questions, so I figured I&#8217;d tackle most of them in one place.</p><p><strong>Why preorder now when it&#8217;s not out for another eight months?</strong></p><p>Because preorders are an essential part of book publishing. They help publishers know how many copies to print and stores know how many to order. They help with shelf placement and they contribute to bestseller lists. In other words, preordering books you&#8217;re interested in makes it so authors can keep writing more of those books for many years to come.  </p><p><strong>Will there be an audiobook?</strong></p><p>Yes! More info on that coming later.</p><p><strong>Will it be released in [country]?</strong></p><p>My publisher Hachette is printing the book in North America and the U.K. (U.K. preorders will be available later this year). For other countries, my wonderful agents are talking to publishers across the world and we&#8217;ll hopefully secure as many as possible. My last two books were published in more than a dozen languages and I expect that this one will be too.</p><p><strong>Is there new information in here?</strong></p><p>Yes &#8212; by the end of the book you&#8217;ll have a much deeper understanding of Blizzard&#8217;s history and culture. You&#8217;ll learn about what it was like to work at Blizzard in the 1990s, how <em>World of Warcraft</em> transformed the company, and all the nitty-gritty details behind Activision&#8217;s years-long war to make Blizzard&#8217;s products more like <em>Call of Duty</em>. This book contains the development stories behind just about every game the company has made, from <em>Diablo</em> to <em>Overwatch 2</em> to the canceled projects, like <em>Titan</em> and <em>Avalon </em>and <em>StarCraft Ghost</em>. And much, much more.</p><p><strong>What if more crazy Blizzard/Activision/Microsoft news happens between now and October?</strong></p><p>The goal of this book isn&#8217;t to cover everything that&#8217;s ever happened or will happen at Blizzard, it&#8217;s to tell a specific story, and there&#8217;s actually a very good natural end point to that story in the book. Worse comes to worse we&#8217;ll just release DLC.</p><p><strong>Can I review the book/interview you?</strong></p><p>We&#8217;ll be doing press closer to release &#8212; if you&#8217;re interested, email me over the summer.</p><p><strong>Is it true you hid allegations of sexual misconduct at Blizzard?</strong></p><p>This idea, propagated by Gamergaters on r/kotakuinaction and the like, is nonsensical but keeps getting traction, because it makes for a good story. (Evil journalist hides the truth so he can sell books!) </p><p>It started because on July 21, 2021 &#8212; the night that California filed a lawsuit against Blizzard for sexual misconduct and discrimination &#8212; I <a href="https://twitter.com/jasonschreier/status/1418003549133361156">wrote the following thread on Twitter</a>:</p><blockquote><p>The California Department of Fair Employment and Housing has filed an explosive lawsuit against Activision Blizzard for discrimination. Some of the details in the complaint are horrifying https://news.bloomberglaw.com/daily-labor-report/activision-blizzard-sued-by-california-over-frat-boy-culture (8:22 PM &#183; Jul 21, 2021)</p></blockquote><blockquote><p>An Activision Blizzard spokesman sent me a lengthy statement calling the allegations "distorted, and in many cases false" and referring to the California Department of Fair Employment and Housing as "unaccountable State bureaucrats." (9:20 PM &#183; Jul 21, 2021)</p></blockquote><blockquote><p>Truth is, I've heard several stories about sexism and sexual misconduct at Blizzard over the past few years. Needless to say, we'll be reporting more on this. If you work or worked at Blizzard and would like to share your story confidentially, I'm at jasonschreier@protonmail.com (9:34 PM &#183; Jul 21, 2021)</p></blockquote><p>Taken out of context, that last tweet has been misinterpreted in all sorts of ways. Its purpose was to make clear that despite Activision Blizzard&#8217;s claims, I had independently heard rumors that backed up California&#8217;s allegations. What kind of rumors? A few stories about gender discrimination and some secondhand rumblings about inappropriate relationships, mostly surrounding the abrupt 2018 departure of Blizzard CTO Ben Kilgore. Nothing too specific, nothing about physical harassment, and nothing I could prove or publish &#8212; until the lawsuit filing, which led many more women to feel comfortable speaking out about their experiences at Blizzard. Then, a few weeks later (August 6, 2021), I was able to publish <a href="https://www.bloomberg.com/news/features/2021-08-06/activision-blizzard-atvi-news-culture-of-misbehavior-festered-before-lawsuit">this piece about sexual misconduct at Blizzard</a> thanks to dozens of brave sources who were now willing to speak to me and share their stories.</p><p>Reporters often get rumors or tips that it would be irresponsible, unethical, and legally risky to publish. A reporter might spend years chasing rumors only to hit dead ends because the people involved don&#8217;t want to talk &#8212; or because, as is revealed much later, they can&#8217;t talk due to ongoing litigation. Often, a reporter will choose to sit on a story because publishing it could risk identifying or harming the victims involved. These are frustrating but normal realities of the job, and sometimes it takes a tipping point (such as a public lawsuit) to make enough people finally feel comfortable speaking on the record. What some observers (many in bad faith, some perhaps not) are interpreting and shouting on Twitter as &#8220;Jason hid misconduct allegations&#8221; is in reality how journalism works.</p><p>Putting all that aside, I&#8217;ll also note that this book does not contain new allegations of sexual abuse at Blizzard. The book goes in depth on Blizzard&#8217;s culture and how it evolved from the 1990s through today. It shares many personal anecdotes from women who spoke to me for the book &#8212; including the storm of intense and often conflicting emotions they felt about the place &#8212; and it sorts out fact vs fiction in the California lawsuit. I&#8217;m grateful to everyone who shared their stories and I think people will get a lot out of the book.</p>]]></content:encoded></item><item><title><![CDATA[My next book is about the rise and fall of Blizzard Entertainment]]></title><description><![CDATA[My next book is PLAY NICE: The Rise, Fall, and Future of Blizzard Entertainment, coming October 8 to bookstores everywhere.]]></description><link>https://jasonschreier.substack.com/p/my-next-book-is-about-the-rise-and</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/my-next-book-is-about-the-rise-and</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Mon, 05 Feb 2024 15:19:33 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!6zcz!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<p>My next book is <strong>PLAY NICE: The Rise, Fall, and Future of Blizzard Entertainment</strong>, coming October 8 to bookstores everywhere.</p><p>You can <a href="https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/">preorder it right here</a>. (Allow me to recommend you do so at your local indie bookstore!)</p><div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!6zcz!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!6zcz!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!6zcz!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!6zcz!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!6zcz!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!6zcz!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg" width="1080" height="1080" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:1080,&quot;width&quot;:1080,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:512698,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!6zcz!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!6zcz!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!6zcz!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!6zcz!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F91529036-0df9-4760-8e83-aa8689eac693_1080x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Blizzard Entertainment is the video game company behind StarCraft, Diablo, Hearthstone, Overwatch, and World of Warcraft. Any company would kill to have just one of those franchises &#8212; Blizzard developed five. For many years, it was one of the most beloved video game companies on the planet. When you picked up a new game and saw that frosted blue logo, you knew you were getting something special.</p><p>Yet over the last few years, the Irvine, CA-based video game developer has faced a series of PR debacles, a hostile corporate takeover, and a sexual discrimination lawsuit that eventually led to a staggering $69 billion acquisition. </p><p>What made Blizzard so special? How did it come crashing down? What made Activision CEO Bobby Kotick decide to start interfering with Blizzard&#8217;s magic, and was it really all that magical for the women who worked there? </p><p>PLAY NICE chronicles the history of Blizzard Entertainment as it transformed from a UCLA student&#8217;s ambitious dream into an international empire generating billions of dollars of revenue per year, facing all sorts of corporate shenanigans and cultural mishaps along the way. It&#8217;s based on interviews with more than 350 people and will tackle the creative struggles and boardroom drama that have made up Blizzard over the last three decades.</p><p>You can <a href="https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/">preorder the book right here</a>. Preorders have a massive impact on store placement, bestseller lists, the number of copies that are printed, and all sorts of other factors that help make it so I can keep writing more books, so please do preorder.</p><p>For now, I&#8217;m back to editing and factchecking, but you&#8217;ll hear much more about the book later this year as we prepare to get it out into the world. Did I mention that you can <a href="https://www.hachettebookgroup.com/titles/jason-schreier/play-nice/9781538725429/">preorder now</a>?</p>]]></content:encoded></item><item><title><![CDATA[Don't Judge A Game By Its Cover]]></title><description><![CDATA[When I first saw The Case of the Golden Idol, I was repulsed.]]></description><link>https://jasonschreier.substack.com/p/dont-judge-a-game-by-its-cover</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/dont-judge-a-game-by-its-cover</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Thu, 31 Aug 2023 21:29:59 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!DaRO!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!DaRO!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!DaRO!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!DaRO!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!DaRO!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!DaRO!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!DaRO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:510505,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!DaRO!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!DaRO!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!DaRO!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!DaRO!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F37bfccf8-8f3a-4131-94bd-0909e9d7a3a5_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>When I first saw <em>The Case of the Golden Idol</em>, I was repulsed. Just look at those faces. Those beady eyes, gaping mouths, and unsettling side profiles. Sickening. But a tweet from game developer <a href="https://twitter.com/dukope/status/1580582167348146176">Lucas Pope</a> convinced me to jump in, and what I discovered was one of the best releases of last year &#8212; a hearty logic puzzle of a video game that tickled my brain like few others. </p><p>Pope himself is the designer of <em>Return of the Obra Dinn</em>, another one of those games that&#8217;s been carefully crafted to make you feel like a genius for playing it. Both <em>Golden Idol </em>and <em>Obra Dinn</em> are detective stories in which a bunch of people have been murdered and you have to figure out what happened. Both show you a snapshot of the moment behind each death and ask you to piece together what happened. In <em>The Case of the Golden Idol</em>, you scour tableaus as an omniscient observer, prodding in characters&#8217; pockets for notes and jewelry that might offer clues to the larger story. One farmhand might be holding a letter addressed to him; another might wear a ring whose significance won&#8217;t be made apparent until much later. You&#8217;ll have to use these clues to fill in MadLib-like scrolls that describe the events of each scene: <em><strong>[blank]</strong> wanted to <strong>[blank] [blank</strong>], so they [<strong>blank] [blank]</strong></em> and so on.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://jasonschreier.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Schrei Guy! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>Over the course of a dozen cases or so, decades will pass and the grand scope of the story will reveal itself. You can&#8217;t change or influence events the way you might in other narrative games, but piecing together this story through gumshoe deduction is just about as satisfying as it gets. This year, the developers of <em>The Case of the Golden Idol</em> released two expansion packs for the game, each comprising three additional missions. They&#8217;re both fantastic, serving as a prequel to the main game and tying the saga together in delightful form. They&#8217;ve said they&#8217;re done with DLC, and I cannot wait to see what they do next.</p><p>The developers of <em>The Case of the Golden Idol</em> (who are based in Latvia) have also put out the entire first chapter to play for free <a href="https://www.thegoldenidol.com/trial">on your browser</a>. So do yourself a favor and check it out, even if you find yourself repelled by those faces. The unsettling nature of the art might grow on you (I now honestly love it) &#8212; or maybe you&#8217;ll just stop noticing when you&#8217;re absorbed in figuring out just what the heck is going on with Edmund Cloudsley.</p><p>Now on to the roundup&#8230;</p><h3><strong>Things I did recently</strong></h3><ul><li><p>Spent a few months on leave from my day job at Bloomberg News to work on my next book, which is maybe&#8230; 80% done?&#8230; and will hopefully be published in the fall of 2024. We&#8217;ll make a formal announcement hopefully next&#8230; spring?&#8230; in this newsletter, of course.</p></li><li><p>Dug into the saga behind <em>Baldur&#8217;s Gate 3</em>, <a href="https://www.bloomberg.com/news/articles/2023-08-03/-baldur-s-gate-3-set-in-the-world-of-dungeons-dragons-arrives">one of the year&#8217;s most impressive games</a>, and published a magazine feature about the ubiquitous <em>Final Fantasy </em>series and how it stays relevant by <a href="https://www.bloomberg.com/news/articles/2023-06-20/-final-fantasy-xvi-reinvents-the-franchise-for-the-ps5">constantly reinventing itself</a> (despite <em>Final Fantasy XVI </em>having some real problems&#8230; it&#8217;s a game that I&#8217;ve really soured on after some distance).</p></li><li><p>Detailed the story behind <em>Redfall</em>, <a href="https://www.bloomberg.com/news/articles/2023-06-01/arcane-s-redfall-misfire-for-xbox-panned-after-7-5-billion-microsoft-deal">a rare flop from Arkane</a>, best known for critically acclaimed immersive sims like <em>Prey</em> and <em>Dishonored. </em>The biggest problem? A studio known for making single-player immersive sims pivoting to a multiplayer shooter, driving away all of the people who had joined to make single-player immersive sims and didn&#8217;t want to pivot to a multiplayer shooter.</p></li><li><p>Broke news on <a href="https://www.bloomberg.com/news/articles/2023-05-26/-last-of-us-multiplayer-video-game-faces-setbacks-at-sony">the struggles of a multiplayer game</a> based on <em>The Last of Us</em> and interviewed folks like the director behind the <a href="https://www.bloomberg.com/news/articles/2023-03-09/warner-bros-delays-suicide-squad-game-again-after-fan-backlash">sequel to </a><em><a href="https://www.bloomberg.com/news/articles/2023-03-09/warner-bros-delays-suicide-squad-game-again-after-fan-backlash">Cyberpunk 2077</a></em> and <a href="https://www.bloomberg.com/news/newsletters/2023-03-17/game-studio-double-fine-films-itself-for-psychonauts-2-providing-rare-peek">Double Fine boss Tim Schafer</a>.</p></li><li><p>Continued to record <a href="https://maximumfun.org/podcasts/triple-click/">weekly episodes of Triple Click</a>, diving into this year&#8217;s hottest games and also some old ones, like <em>Perfect Dark</em> and <em>StarCraft II</em>.</p></li></ul><h3><strong>Things I liked recently</strong></h3><ul><li><p><a href="https://www.youtube.com/playlist?list=PLIhLvue17Sd70y34zh2erWWpMyOnh4UN_">PsychOdyssey</a>, the phenomenal 32-part documentary telling the story of <em>Psychonaut 2</em>&#8217;s development, is a must-watch if you care about video games even the slighest. And it&#8217;s totally free.</p></li><li><p>Some good books: <a href="https://www.penguinrandomhouse.com/books/652779/its-not-tv-by-felix-gillette-and-john-koblin/">It&#8217;s Not TV</a> by Felix Gillette and John Koblin, <a href="https://www.goodreads.com/book/show/60879779-everyone-in-my-family-has-killed-someone">Everyone in My Family Has Killed Someone</a> by Benjamin Stevenson, and <a href="https://www.goodreads.com/en/book/show/61105800">Unscripted</a> by James B. Stewart and Rachel Abrams</p></li><li><p><a href="https://podcasts.apple.com/us/podcast/my-perfect-console-with-simon-parkin/id1665581266">My Perfect Console</a>, an interview podcast by journalist Simon Parkin that&#8217;s full of delightful, fascinating guests</p></li><li><p><em>Baldur&#8217;s Gate 3</em>. I mean, holy shit.</p></li></ul><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://jasonschreier.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Schrei Guy! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[The Elden Ring of JRPGs]]></title><description><![CDATA[Early in my adventures through Octopath Traveler II, a new video game from Square Enix about eight people on adventures (hence the title), I ran into a young boy who triggered a side quest.]]></description><link>https://jasonschreier.substack.com/p/the-elden-ring-of-jrpgs</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/the-elden-ring-of-jrpgs</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Mon, 27 Feb 2023 19:34:16 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!w5X7!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!w5X7!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!w5X7!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!w5X7!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!w5X7!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!w5X7!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!w5X7!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg" width="1280" height="720" data-attrs="{&quot;src&quot;:&quot;https://substack-post-media.s3.amazonaws.com/public/images/619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:720,&quot;width&quot;:1280,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:null,&quot;alt&quot;:&quot;Image&quot;,&quot;title&quot;:null,&quot;type&quot;:null,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="Image" title="Image" srcset="https://substackcdn.com/image/fetch/$s_!w5X7!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg 424w, https://substackcdn.com/image/fetch/$s_!w5X7!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg 848w, https://substackcdn.com/image/fetch/$s_!w5X7!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!w5X7!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fsubstack-post-media.s3.amazonaws.com%2Fpublic%2Fimages%2F619b200d-8d5f-4f09-8cef-a264cad7fced_1280x720.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a></figure></div><p>Early in my adventures through <em>Octopath Traveler II</em>, a new video game from Square Enix about eight people on adventures (hence the title), I ran into a young boy who triggered a side quest. First he asked for a healing grape. So I gave him one. Then he asked for an olive. Gave him one of those too. Then he asked for a grape again and I realized that he was just screwing with me.</p><p>I used one of my party members to scrutinize him, giving me a brief description of his inner psyche, and learned that he was a spoiled rich kid whose father, across the ocean in another town, sent him off to find independence. Later in the game, I ran into a rich man whose own inner thoughts revealed the existence of a son. So I used another party member&#8217;s ability to get the father to tag along with me, brought him back to the rich brat and triggered a fun little cut-scene that ended the quest.</p><p>Most video games would have presented a side quest like this with a series of clear objectives and big flashing markers to show you exactly where to go and what to do. But <em>Octopath Traveler II</em>, following a old-school video game tradition that was likely started to get kids to spend their parents&#8217; money on strategy guides and phone calls to the Nintendo Power hotline, embraces opacity. The entire game is full of quests that give you a few hints and expect you to piece together the rest on your own, like little puzzles that are always a delight to solve. After 50+ hours, I&#8217;m still wrestling with some of them, including this one island maze that I haven&#8217;t quite solved just yet.</p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://jasonschreier.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Jason Schreier&#8217;s Newsletter! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>This sense of mystery is just one of the reasons <em>Octopath Traveler II</em> is so great, building on the rough foundation established by its predecessor to create a gorgeous house. (Perhaps even House of the Year?) The first <em>Octopath Traveler</em> had plenty of its own mysterious side quests, but <em>Octopath Traveler II</em> improves upon them with better writing, a more interesting world map and most importantly, an entire structural overhaul. The first game was so formulaic and repetitive, it usually felt like a chore to play. The sequel shakes things up. I haven&#8217;t been this hooked on a game since I marathoned <em>Elden Ring</em> a year ago, and that opacity is one key reason.</p><p>Games that present you with map markers and task lists can be appealing in a lizard brain kind of way, like going to the grocery store with a pen and a piece of paper and getting a minor endorphin rush every time you cross off the seltzer or chickpeas. It can be fun to blast your way from checkpoint to checkpoint in the likes of <em>Horizon </em>or <em>God of War</em>, especially when they&#8217;ve got solid combat and strong stories. But the games that really engage me are the ones that activate my brain &#8212; games like <em>Elden Ring</em>, <em>Return of the Obra Dinn</em>, <em>The Case of the Golden Idol</em>, <em>Outer Wilds</em>, and so on.</p><p>I never thought <em>Octopath Traveler II </em>would be on that list. But here we are.</p><p>And now for our semi-regular roundups&#8230;</p><h3><strong>Things I did recently</strong></h3><ul><li><p>Published <a href="https://www.bloomberg.com/news/articles/2023-02-09/hogwarts-legacy-release-faces-backlash-for-j-k-rowling-s-trans-views">a big feature on the launch of Hogwarts Legacy</a>, the new Harry Potter game from Warner Bros. and Avalanche Software that has been overshadowed by JK Rowling&#8217;s views on transgender people. </p></li><li><p>Talked with my Triple Click co-hosts about <a href="https://maximumfun.org/episodes/triple-click/harry-potter-and-the-cursed-video-game/">the same topic</a></p></li><li><p>Broke news on <a href="https://www.bloomberg.com/news/articles/2023-02-23/activision-s-call-of-duty-game-this-year-is-more-modern-warfare">this year&#8217;s new Call of Duty</a> (a Modern Warfare II expansion turned full release) and EA cancelling <a href="https://www.bloomberg.com/news/articles/2023-02-01/electronic-arts-cancels-secret-apex-legends-game-in-development">a secret Apex Legends/Titanfall project </a>(that was not in fact Titanfall 3)</p></li><li><p>Dug into <a href="https://www.bloomberg.com/news/articles/2023-01-31/microsoft-studio-343-industries-undergoing-reorganization-of-halo-game-franchise">the future of Halo</a> in the wake of mass layoffs at developer 343 Industries</p></li></ul><h3><strong>Things I liked recently</strong></h3><ul><li><p><a href="https://www.penguinrandomhouse.com/books/690603/tracers-in-the-dark-by-andy-greenberg/">Tracers in the Dark by Andy Greenberg</a>, a fantastic book about the fascinating people who hunt for cryptocurrency criminals</p></li><li><p>This <a href="https://www.theawl.com/2017/12/dilbert-a-reckoning/">old Awl blog post about Dilbert</a>, a comic book series I loved so much as a child that I collected all the printed book versions of them, and reckoning with the repugnant views of its creator, who is getting dropped from newspapers after <a href="https://www.nytimes.com/2023/02/26/us/dilbert-newspapers-racism.html">some racist comments</a>. (An enjoyable quote from the San Francisco Chronicle&#8217;s editor in New York Times: &#8220;Very few readers noticed when we killed it, and we only had a handful of complaints.&#8221;)</p></li><li><p>Crypto Island, <a href="https://podcasts.apple.com/us/podcast/crypto-island/id1614253637">an illuminating podcast</a> from PJ Vogt that explores all things crypto in entertaining and curious fashion.</p></li><li><p>Natasha Lyonne&#8217;s wonderful new show <a href="https://en.wikipedia.org/wiki/Poker_Face_(TV_series)">Poker Face</a>, an episodic murder mystery series starring a crass but spirited woman who can tell when people are lying. Her catchphrase, &#8220;Bullshit!&#8221;, is an all-timer.</p></li></ul>]]></content:encoded></item><item><title><![CDATA[The Best Of 2022]]></title><description><![CDATA[Congratulations!]]></description><link>https://jasonschreier.substack.com/p/the-best-of-2022</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/the-best-of-2022</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 30 Dec 2022 16:14:31 GMT</pubDate><enclosure url="https://substackcdn.com/image/fetch/$s_!ngTQ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg" length="0" type="image/jpeg"/><content:encoded><![CDATA[<div class="captioned-image-container"><figure><a class="image-link image2 is-viewable-img" target="_blank" href="https://substackcdn.com/image/fetch/$s_!ngTQ!,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg" data-component-name="Image2ToDOM"><div class="image2-inset"><picture><source type="image/webp" srcset="https://substackcdn.com/image/fetch/$s_!ngTQ!,w_424,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ngTQ!,w_848,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ngTQ!,w_1272,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ngTQ!,w_1456,c_limit,f_webp,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg 1456w" sizes="100vw"><img src="https://substackcdn.com/image/fetch/$s_!ngTQ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg" width="1456" height="819" data-attrs="{&quot;src&quot;:&quot;https://bucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com/public/images/f9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg&quot;,&quot;srcNoWatermark&quot;:null,&quot;fullscreen&quot;:null,&quot;imageSize&quot;:null,&quot;height&quot;:819,&quot;width&quot;:1456,&quot;resizeWidth&quot;:null,&quot;bytes&quot;:510505,&quot;alt&quot;:null,&quot;title&quot;:null,&quot;type&quot;:&quot;image/jpeg&quot;,&quot;href&quot;:null,&quot;belowTheFold&quot;:false,&quot;topImage&quot;:true,&quot;internalRedirect&quot;:null,&quot;isProcessing&quot;:false,&quot;align&quot;:null,&quot;offset&quot;:false}" class="sizing-normal" alt="" srcset="https://substackcdn.com/image/fetch/$s_!ngTQ!,w_424,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg 424w, https://substackcdn.com/image/fetch/$s_!ngTQ!,w_848,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg 848w, https://substackcdn.com/image/fetch/$s_!ngTQ!,w_1272,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg 1272w, https://substackcdn.com/image/fetch/$s_!ngTQ!,w_1456,c_limit,f_auto,q_auto:good,fl_progressive:steep/https%3A%2F%2Fbucketeer-e05bbc84-baa3-437e-9518-adb32be77984.s3.amazonaws.com%2Fpublic%2Fimages%2Ff9ce6450-670e-4b6c-a57d-ce7b814e02b7_1920x1080.jpeg 1456w" sizes="100vw" fetchpriority="high"></picture><div class="image-link-expand"><div class="pencraft pc-display-flex pc-gap-8 pc-reset"><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container restack-image"><svg role="img" width="20" height="20" viewBox="0 0 20 20" fill="none" stroke-width="1.5" stroke="var(--color-fg-primary)" stroke-linecap="round" stroke-linejoin="round" xmlns="http://www.w3.org/2000/svg"><g><title></title><path d="M2.53001 7.81595C3.49179 4.73911 6.43281 2.5 9.91173 2.5C13.1684 2.5 15.9537 4.46214 17.0852 7.23684L17.6179 8.67647M17.6179 8.67647L18.5002 4.26471M17.6179 8.67647L13.6473 6.91176M17.4995 12.1841C16.5378 15.2609 13.5967 17.5 10.1178 17.5C6.86118 17.5 4.07589 15.5379 2.94432 12.7632L2.41165 11.3235M2.41165 11.3235L1.5293 15.7353M2.41165 11.3235L6.38224 13.0882"></path></g></svg></button><button tabindex="0" type="button" class="pencraft pc-reset pencraft icon-container view-image"><svg xmlns="http://www.w3.org/2000/svg" width="20" height="20" viewBox="0 0 24 24" fill="none" stroke="currentColor" stroke-width="2" stroke-linecap="round" stroke-linejoin="round" class="lucide lucide-maximize2 lucide-maximize-2"><polyline points="15 3 21 3 21 9"></polyline><polyline points="9 21 3 21 3 15"></polyline><line x1="21" x2="14" y1="3" y2="10"></line><line x1="3" x2="10" y1="21" y2="14"></line></svg></button></div></div></div></a><figcaption class="image-caption">The Case of the Golden Idol, one of the year&#8217;s best games. (Source: Color Gray Games/Playstack)</figcaption></figure></div><p>Congratulations! You&#8217;ve made it through another year. Let&#8217;s celebrate by talking about some Good Stuff.</p><h3>Things I wrote in 2022:</h3><ul><li><p>A dive into <a href="https://www.bloomberg.com/news/articles/2022-01-03/bioshock-creator-s-next-game-and-its-narrative-legos-in-turmoil">the rocky development</a> of the next game from BioShock director Ken Levine, whose management style has ostracized and isolated many of his staff. &#8220;Ken is a very hard person to work for,&#8221; one longtime former employee told me. The game, Judas, was announced at The Game Awards earlier this month but has no release date yet. Levine declined to comment.</p></li><li><p>Coverage of Microsoft&#8217;s $69 billion mega-deal to purchase Activision Blizzard following last year&#8217;s sexual misconduct scandal. I spoke to employees at Activision, Blizzard, and King who all said they were <a href="https://www.bloomberg.com/news/articles/2022-01-20/activision-employees-say-they-re-optimistic-about-acquisition">optimistic about the deal</a>. I wrote about CEO Bobby Kotick trying to <a href="https://www.bloomberg.com/news/newsletters/2022-01-21/activision-ceo-tries-to-take-a-victory-lap">protect his legacy</a>. I wrote about a small group of testers at Activision forming <a href="https://www.bloomberg.com/news/articles/2022-01-21/activision-employee-group-forms-union-a-first-in-video-games">the North American video game industry&#8217;s first union</a>. And I broke one of the year&#8217;s craziest Activision stories&#8230;</p></li><li><p>&#8230;that California&#8217;s lead lawyer on the case was fired, and her deputy resigned in protest, accusing governor Gavin Newsom of <a href="https://www.bloomberg.com/news/articles/2022-04-13/california-lawyer-says-governor-interfered-with-activision-suit">interfering with the lawsuit to protect Activision</a>. (Newsom&#8217;s office denied the claim.)</p></li><li><p>Scoops including: Suicide Squad getting <a href="https://www.bloomberg.com/news/articles/2022-02-02/warner-bros-suicide-squad-video-game-is-delayed-until-2023">delayed</a>, Ubisoft turning a planned Assassin&#8217;s Creed DLC into <a href="https://www.bloomberg.com/news/articles/2022-02-09/ubisoft-plans-new-assassin-s-creed-game-to-help-fill-schedule">a full game</a>, Activision&#8217;s contractual obligation to release at least the next three Call of Duty games <a href="https://www.bloomberg.com/news/articles/2022-01-25/activision-s-next-few-call-of-duty-games-will-be-on-playstation">on PlayStation</a>, polarizing Amazon Games boss Mike Frazzini <a href="https://www.bloomberg.com/news/articles/2022-03-26/amazon-games-studio-head-frazzini-steps-down">stepping down</a>, Activision delaying <a href="https://www.bloomberg.com/news/articles/2022-02-22/activision-to-delay-next-year-s-planned-call-of-duty-game">Treyarch&#8217;s Call of Duty</a> to 2024, and Blizzard cancelling <a href="https://www.bloomberg.com/news/articles/2022-05-03/activision-blizzard-preps-warcraft-mobile-game-cancels-another">a mobile </a><em><a href="https://www.bloomberg.com/news/articles/2022-05-03/activision-blizzard-preps-warcraft-mobile-game-cancels-another">Warcraft</a></em><a href="https://www.bloomberg.com/news/articles/2022-05-03/activision-blizzard-preps-warcraft-mobile-game-cancels-another"> game</a> inspired by Pokemon Go.</p></li><li><p>A review of Elden Ring, one of the best games of the year and <a href="https://www.bloomberg.com/news/articles/2022-02-23/elden-ring-review-game-of-thrones-george-rr-martin-enters-gaming">of all-time</a>. </p></li><li><p>Bloomberg let me write about both <a href="https://www.bloomberg.com/news/newsletters/2022-01-14/the-mysterious-success-of-this-japanese-mystery-game">Danganronpa</a> and <a href="https://www.bloomberg.com/news/newsletters/2022-05-20/japanese-developer-of-suikoden-video-game-is-back-with-a-new-rpg">Eiyuden Chronicle</a> lol</p></li><li><p>More scoops such as: Sony preparing to unveil its <a href="https://www.bloomberg.com/news/articles/2022-03-25/sony-to-unveil-playstation-subscription-as-soon-as-next-week">revamped PlayStation Plus subscriptions</a>, the Star Wars Knights of the Old Republic remake getting <a href="https://www.bloomberg.com/news/articles/2022-07-26/star-wars-knights-of-the-old-republic-game-paused-amid-studio-shakeup">stripped from its developer</a> (seems unlikely we&#8217;ll ever see that thing), Ubisoft delaying that Assassin&#8217;s Creed game <a href="https://www.bloomberg.com/news/articles/2022-07-22/ubisoft-pushes-back-next-assassin-s-creed-title-in-already-thin-year">to 2023</a> (it has since been delayed to even later in the year), Pokemon Go creators Niantic <a href="https://www.bloomberg.com/news/articles/2022-06-29/pokemon-go-creator-niantic-cancels-four-projects-cuts-jobs">cutting staff and canceling four projects</a>, Take-Two&#8217;s Hangar 13 <a href="https://www.bloomberg.com/news/articles/2022-05-26/take-two-s-hangar-13-cuts-staff-after-canceling-a-major-game">doing the same</a>, and God of War Ragnarok being planned for November <a href="https://www.bloomberg.com/news/articles/2022-06-10/sony-playstation-s-new-god-of-war-video-game-planned-for-november">despite rumors that it was delayed to 2023</a></p></li><li><p>An in-depth feature on Grand Theft Auto developer Rockstar Games, which has worked very hard to <a href="https://www.bloomberg.com/news/articles/2022-07-27/gta-6-release-date-rockstar-cleans-up-image-after-employee-backlash">overhaul its culture</a> and become a kinder, friendlier company to employees. (They remain as secretive as possible, though, and wouldn&#8217;t participate in this story, for which I had to rely upon employees speaking under condition of anonymity.)</p></li><li><p>The voice actor behind Bayonetta put out a video claiming she had been lowballed for the newest game and appealed to fans&#8217; emotions, saying that if they cared about fairness, they&#8217;d boycott Bayonetta 3. After some digging, however, I discovered that <a href="https://www.bloomberg.com/news/articles/2022-10-18/bayonetta-3-voice-actor-s-pay-dispute-overshadows-nintendo-game">her story wasn&#8217;t quite what it seemed</a>. The story raises a lot of interesting questions about social media, virality, and emotion over truth.</p></li><li><p>We recorded and published <a href="https://maximumfun.org/podcasts/triple-click/">more than 50 episodes of Triple Click</a>, a video game podcast that, in my unbiased opinion, just gets better and better every year.</p></li><li><p>I started writing my next book. More news on that coming next year!</p></li><li><p>I&#8217;ve also been playing around with some fiction writing. More on that coming next year too! Maybe.</p></li></ul><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://jasonschreier.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Jason Schreier&#8217;s Newsletter! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><h3>Things I liked in 2022:</h3><ul><li><p>Video games including Elden Ring, The Case of the Golden Idol, and many more</p></li><li><p>Better Call Saul, which concluded this year and secured its spot as Greatest Show Of The Modern Era.</p></li><li><p>Other great shows including The Rehearsal, Yellowjackets, The White Lotus, Severance, The Dropout, Andor, Abbott Elementary, and many more.</p></li><li><p>Weird: The Weird Al Yankovic Story</p></li><li><p>Stories from my formidable Bloomberg colleagues on <a href="https://www.bloomberg.com/graphics/2022-twitch-problem-with-child-predators/">Twitch child predators</a>, the disastrous <a href="https://www.bloomberg.com/news/features/2022-12-14/elon-musk-twitter-ownership-full-of-firings-ad-cuts-chaos">Elon Musk reign at Twitter</a>, <a href="https://www.bloomberg.com/features/2022-the-crypto-story/">crypto</a>, and much more.</p></li><li><p>Books including Tomorrow, and Tomorrow, and Tomorrow; The Thursday Murder Club, Fairy Tale, and Llama Llama Red Pajama.</p></li><li><p><a href="https://www.nytimes.com/2022/01/08/arts/television/elmo-pet-rock-rocco-feud.html">Elmo yelling at Rocco</a></p></li></ul><p>Happy New Year. I hope you have an excellent 2023.</p>]]></content:encoded></item><item><title><![CDATA[I Can't Believe It's Not Twitter]]></title><description><![CDATA[As you may have heard, Twitter is imploding. The impulsive actions of a petulant rich manchild have led to what could be the end or at least the gradual deterioration of my favorite social media website, one that has been a huge benefit to me both personally and professionally despite its]]></description><link>https://jasonschreier.substack.com/p/i-cant-believe-its-not-twitter</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/i-cant-believe-its-not-twitter</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Fri, 18 Nov 2022 19:47:22 GMT</pubDate><content:encoded><![CDATA[<p>As you may have heard, <a href="https://www.nytimes.com/2022/11/17/technology/twitter-elon-musk-ftc.html">Twitter is imploding</a>. The impulsive actions of a petulant rich manchild have led to what could be the end or at least the gradual deterioration of my favorite social media website, one that has been a huge benefit to me both personally and professionally despite its <a href="https://twitter.com/jasonschreier/status/1425597010338537475">many flaws</a>. If Twitter does disappear, it will be missed. There&#8217;s no other place on the internet where you can simultaneously learn that there&#8217;s an earthquake in San Francisco and get called ableist because you said you like chocolate truffles. Given the lack of viable alternatives &#8212; Mastodon is confusing and I don&#8217;t know what Cohost is &#8212; maybe it&#8217;s time to get back into good old fashioned blogging.</p><p>Over the years, a few people have suggested that I go independent and start a paid newsletter for scoops and stories. I have no plans to do that (I like my day job!) but I do feel like this is a good place to promote my work and other work I&#8217;ve enjoyed. So I&#8217;m going to play around with using Substack as a semi-regular platform to share thoughts and links, especially if Twitter goes kaput for real. </p><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://jasonschreier.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Jason Schreier&#8217;s Newsletter! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div><p>Also: I&#8217;m working on a new nonfiction book. I&#8217;m very, very excited about it (I think it will be my best book by far), and I&#8217;m hoping to announce it at some point in 2023 RIGHT HERE IN THIS NEWSLETTER. So be sure to like and subscribe.</p><h3><strong>Things I did recently</strong></h3><ul><li><p>A few weeks ago, voice actor Hellena Taylor went mega-viral with a series of videos claiming that she received a lowball offer to continue playing the character Bayonetta for the third game in the series. She called for fans to boycott Bayonetta 3, but some reporting revealed that her claims were <a href="https://www.bloomberg.com/news/articles/2022-10-18/bayonetta-3-voice-actor-s-pay-dispute-overshadows-nintendo-game">more than a little misleading</a>. Later, she <a href="https://twitter.com/jasonschreier/status/1586002385281122306">encouraged people</a> to donate money to, among other things, a fund for putting up anti-abortion billboards in Kentucky. Instead of buying Bayonetta 3, help yell at people on the highway!</p></li><li><p>More recently, my colleague Ping and I broke the news* that Blizzard and Netease are <a href="https://www.bloomberg.com/news/articles/2022-11-17/netease-blizzard-to-end-deal-that-brought-warcraft-to-china">ending their longrunning partnership</a>, putting an end to games like World of Warcraft in China. This is sad news for Chinese video game fans and wild news for the industry at large. One of the main reasons Activision and previous Blizzard parent company Vivendi Games merged in the first place, way back in 2007, was because Activision boss Bobby Kotick believed that Blizzard could <a href="https://www.forbes.com/forbes/2009/0202/052.html?sh=21610a2b1a16">broaden his reach in China</a> and other Asian countries. (*Well, OK, Blizzard put out a press release as our scoop was in the final stages of publishing. Sad trombone.)</p></li><li><p>I finished God of War Ragnarok. In general I <a href="https://www.bloomberg.com/news/articles/2022-11-09/sony-s-god-of-war-ragnarok-game-gets-positive-reviews">really enjoyed it</a>, although I thought the final sequence was underwhelming. Brilliant combat, sharp writing, very good use of a talking head.</p></li><li><p>On this week&#8217;s Triple Click podcast, we talked Ragnarok and <a href="https://maximumfun.org/episodes/triple-click/god-of-war-and-video-game-side-quests/">the joy of video game side quests</a>, from Baldur&#8217;s Gate 2 to Skyrim to Assassin&#8217;s Creed Origins.</p></li><li><p>I&#8217;ve been playing the hell out of Tactics Ogre Reborn, which rules! Very good game to keep your brain occupied while feeding a baby late at night.</p></li></ul><h3><strong>Things I liked recently</strong></h3><ul><li><p>If you&#8217;re playing God of War Ragnarok, you may have noticed green hearts scrawled on a few rocks and walls. Here&#8217;s programmer Sam Handrick telling the heartbreaking story of <a href="https://twitter.com/MDSVeritas/status/1593439856226488321">why they exist</a>.</p></li><li><p>Also on God of War, I really enjoyed <a href="https://www.indiewire.com/2022/11/richard-schiff-interview-god-of-war-odin-wakanda-forever-1234783800/">this interview with Richard Schiff</a>, aka Toby Ziegler, who steals every scene he&#8217;s in as the god Odin.</p><ul><li><p><strong>Schiff: &#8220;The idea had never crossed my mind. My manager called while I was driving in my car with my son and so I put him on speakerphone and he goes &#8216;I&#8217;ve got this interesting offer to do a video game.&#8217; And my son&#8217;s head perks up. And then my manager says &#8216;It&#8217;s &#8216;God of War,&#8217; at which point my son&#8217;s head hit the roof and he just started going, &#8216;Do it do it do it do it do it do it do it do it do it do it.&#8217; I ask, &#8216;What is it?&#8217; and he goes, &#8216;Do it do it do it do it do it do it do it do it do it do it.&#8217;&#8221;</strong></p></li></ul></li><li><p>My colleagues at Bloomberg have been <a href="https://www.bloomberg.com/news/articles/2022-11-17/musk-softens-remote-work-mandate-to-retain-twitter-staffers">killing it with Twitter reporting</a>, as have reporters like The Verge&#8217;s <a href="https://twitter.com/alexeheath">Alex Heath</a>, <a href="https://www.nytimes.com/2022/11/17/technology/twitter-elon-musk-ftc.html">the New York Times&#8217;s crew</a>, and Platformer&#8217;s <a href="https://www.platformer.news/">Casey Newton and Zoe Schiffer</a>. I cannot wait for the books/documentaries/narrative podcasts/elaborate neoTwitter threads about this saga.</p></li><li><p>This <a href="https://www.theringer.com/nfl/2022/11/17/23463256/new-york-jets-zach-wilson-sauce-gardner">Ringer article</a> by Rodger Sherman was incredibly relatable. <strong>&#8220;The answer was nobody: The Jets were on their bye week. And then it hit me: a twinge of &#8230; disappointment. I was </strong><em><strong>sad</strong></em><strong> that I wouldn&#8217;t be able to watch the Jets play. </strong><em><strong>Oh crap</strong></em><strong>, I realized. </strong><em><strong>I care about the Jets again.&#8221;</strong></em></p></li></ul><div class="subscription-widget-wrap-editor" data-attrs="{&quot;url&quot;:&quot;https://jasonschreier.substack.com/subscribe?&quot;,&quot;text&quot;:&quot;Subscribe&quot;,&quot;language&quot;:&quot;en&quot;}" data-component-name="SubscribeWidgetToDOM"><div class="subscription-widget show-subscribe"><div class="preamble"><p class="cta-caption">Thanks for reading Jason Schreier&#8217;s Newsletter! Subscribe for free to receive new posts and support my work.</p></div><form class="subscription-widget-subscribe"><input type="email" class="email-input" name="email" placeholder="Type your email&#8230;" tabindex="-1"><input type="submit" class="button primary" value="Subscribe"><div class="fake-input-wrapper"><div class="fake-input"></div><div class="fake-button"></div></div></form></div></div>]]></content:encoded></item><item><title><![CDATA[Press Reset is a NYT bestseller]]></title><description><![CDATA[I&#8217;m completely overwhelmed with emotions right now.]]></description><link>https://jasonschreier.substack.com/p/press-reset-is-a-nyt-bestseller</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/press-reset-is-a-nyt-bestseller</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Thu, 20 May 2021 16:33:54 GMT</pubDate><content:encoded><![CDATA[<p>I&#8217;m completely overwhelmed with emotions right now. Not even sure what to say other than thank you: to everyone who spoke to me for this book, to everyone who helped make it happen, and to everyone who read it. And to you, for subscribing to this newsletter (even if you didn&#8217;t buy the book&#8230; but hey, go buy the book).</p><p>And of course, <em>take that Michelle Obama.</em></p><p>https://www.nytimes.com/books/best-sellers/paperback-nonfiction/</p>]]></content:encoded></item><item><title><![CDATA[PRESS RESET: Ruin and Recovery in the Video Game Industry is out now]]></title><description><![CDATA[I&#8217;ve been waiting to write these words for like two years: Press Reset: Ruin and Recovery in the Video Game Industry is now out in stores.]]></description><link>https://jasonschreier.substack.com/p/press-reset-ruin-and-recovery-in</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/press-reset-ruin-and-recovery-in</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Wed, 12 May 2021 13:42:42 GMT</pubDate><content:encoded><![CDATA[<p>I&#8217;ve been waiting to write these words for like two years: <em>Press Reset: Ruin and Recovery in the Video Game Industry</em> is now out in stores. You can get it in physical, digital, and (next week) audiobook form. You can buy it on <a href="https://www.amazon.com/Press-Reset-Recovery-Video-Industry/dp/1538735490">Amazon</a>, <a href="https://bookshop.org/books/press-reset-ruin-and-recovery-in-the-video-game-industry/9781538735497">Bookshop</a>, <a href="https://books.apple.com/us/book/press-reset/id1530772857">Apple Books</a>, <a href="https://www.barnesandnoble.com/w/press-reset-jason-schreier/1137602697">Barnes &amp; Noble</a>, or wherever else you like to buy your books. I&#8217;m really proud of it and I think you&#8217;ll really enjoy it.</p><p>If you&#8217;re on the fence, there are some great reviews out there. <a href="https://arstechnica.com/gaming/2021/05/press-reset-review-a-tarantino-esque-look-at-the-lives-of-game-developers/">Ars Technica</a> calls it &#8220;highly recommended&#8221; and &#8220;rich with the drama you might expect from a book about massive, money-fueled game companies facing duress.&#8221; <a href="https://www.theverge.com/2021/5/8/22412497/press-reset-jason-schreier-video-game-studio-shutdown-book-interview">The Verge</a> says the book is &#8220;often bleak but also intriguing, hopeful, and sometimes darkly funny.&#8221; <a href="https://aux.avclub.com/what-are-you-reading-in-may-1846838335">The AV Club</a> says it&#8217;s &#8220;meticulously researched and briskly presented.&#8221;</p><p>I also recently did interviews with <a href="https://www.washingtonpost.com/video-games/2021/05/11/jason-schreier-press-reset/">The Washington Post</a>, <a href="https://www.ign.com/articles/jason-schreier-discusses-why-he-thinks-the-video-game-industry-needs-to-press-reset-ign-unfiltered-58">IGN Unfiltered</a>, and <a href="https://www.bloomberg.com/news/audio/2021-05-12/examining-instability-in-the-video-game-industry-podcast">Bloomberg Radio</a> among others. (One highlight of the press tour was going on <a href="https://www.earwolf.com/episode/super-mayrio-mario-is-missing-with-jason-schreier/">How Did This Get Played</a> to talk about Mario Is Missing!, one of the worst video games I&#8217;ve ever played in my life.)</p><p>Hope you like the book! Now I&#8217;m off to figure out what&#8217;s next&#8230;</p><p>Best,</p><p>Jason</p>]]></content:encoded></item><item><title><![CDATA[Three days left until Press Reset]]></title><description><![CDATA[Hi there!]]></description><link>https://jasonschreier.substack.com/p/three-days-left-until-press-reset</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/three-days-left-until-press-reset</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Sat, 08 May 2021 17:57:16 GMT</pubDate><content:encoded><![CDATA[<p>Hi there! Quick update from me today: we&#8217;re three days out from my new book Press Reset: Ruin and Recovery in the Video Game Industry, and I couldn&#8217;t be more excited. The best part about writing a book is that moment when it&#8217;s finally in people&#8217;s hands. I&#8217;ve been doing a bunch of podcasts and interviews to promote the book, some of which aren&#8217;t out yet, but here are a few notable links:</p><p>My interview with The Verge on why even successful game studios close and how the insatiable shareholder need for growth causes problems for everyone: https://www.theverge.com/2021/5/8/22412497/press-reset-jason-schreier-video-game-studio-shutdown-book-interview</p><p>This extremely fun Defector podcast ep with Drew Magary and David Roth about Curt Schilling&#8217;s love for centaurs and, of course, the Jets: https://defector.com/curt-schilling-demands-more-centaurs-with-jason-schreier/</p><p>An episode of Triple Click all about the book, the video game industry&#8217;s woes, and why I&#8217;m still optimistic despite the bleakness of it all: https://maximumfun.org/episodes/triple-click/pressing-reset-on-the-video-game-industry/</p><p>Much more to come! For now, you can still pre-order the book wherever&#8217;s most convenient for you. (<a href="https://www.amazon.com/Press-Reset-Recovery-Video-Industry/dp/1538735490">Amazon</a>, <a href="https://bookshop.org/books/press-reset-ruin-and-recovery-in-the-video-game-industry/9781538735497">Bookshop</a>, <a href="https://www.audible.com/pd/Press-Reset-Audiobook/1549130625">Audible</a>, etc) Three days to go!!!</p>]]></content:encoded></item><item><title><![CDATA[The sequel's always better]]></title><description><![CDATA[Hi!]]></description><link>https://jasonschreier.substack.com/p/the-sequels-always-better</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/the-sequels-always-better</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Sun, 25 Apr 2021 15:37:48 GMT</pubDate><content:encoded><![CDATA[<p>Hi! With two weeks left until the release of my new book <a href="https://www.grandcentralpublishing.com/titles/jason-schreier/press-reset/9781538735480/">Press Reset: Ruin and Recovery in the Video Game Industry</a>, I&#8217;ve been reflecting a little bit about my last book and what I wanted to do better this time around.</p><p>Blood, Sweat, and Pixels, which came out in September of 2017, was a collection of stories about how video games are made. Each story focused on a specific game &#8212; Uncharted 4, Stardew Valley, etc. &#8212; and detailed how that game was (or wasn&#8217;t) developed. I wrote each story from a &#8220;fly on the wall&#8221; perspective, trying to keep my own voice out of the picture. I figured that readers would judge for themselves how brutal and devastating the video game industry can be.</p><p>The problem with that approach was that some readers saw it as the condonation of some deleterious industry practices, which made me wonder if it was a mistake to avoid taking a position. Granted, there&#8217;s some inspirational stuff in there &#8212; it&#8217;s hard to read Eric Barone&#8217;s story and not want to immediately quit your job to follow your wildest dreams (and good luck with that if you don&#8217;t have a partner as supportive as Amber Hageman) &#8212; but I saw much of the book as a cautionary tale, not an instruction manual. I&#8217;m really proud of Blood, Sweat, and Pixels, but I knew I wanted my next book to be unambiguous about the video game industry&#8217;s cold realities.</p><p>I had a few other goals, too. I wanted to include more women&#8217;s voices. I wanted to focus less on games and more on people. I wanted to write about some developers who usually don&#8217;t get time under the spotlight. And I wanted to make sure that in addition to highlighting problems, this book took the time to present potential solutions, offering an optimistic if clear-eyed look at how things can be fixed.</p><p>The result of all that is Press Reset (<a href="https://bookshop.org/books/press-reset-ruin-and-recovery-in-the-video-game-industry/9781538735497">pre-order now</a>!!!), and I&#8217;m really proud of it. It&#8217;s structured similarly to Blood, Sweat, and Pixels in that each chapter tells a different story, but none of them are completely independent. In aggregate, they all tell a single story: why the video game industry feels unsustainable, and how it can get better. It&#8217;s written in the same fly-on-the-wall style as Blood, Sweat, and Pixels &#8212; if you liked the storytelling in there, you&#8217;ll like it here too &#8212; but I don&#8217;t think anyone will walk away unclear about where I stand.</p><p>The book explores workaholism, incompetent leadership, and the tension between creative people and business people. It&#8217;s got stories about people whose names you might recognize, like Warren Spector and Ken Levine, but it will also introduce you to fascinating game developers who don&#8217;t regularly make headlines, like Gwen Frey and Zach Mumbach. It&#8217;s a bleak but optimistic book that I think will inform and entertain people, leaving them hopeful that this can all get better.</p><p>For the next two weeks I&#8217;ll be doing a whole lot of interviews and media about Press Reset. I&#8217;ll also be announcing a few virtual book events. For now, if you want an early taste, check out last Friday&#8217;s Bloomberg Businessweek for <a href="https://www.bloomberg.com/news/features/2021-04-23/project-copernicus-the-collapse-of-curt-schilling-s-38-studios-video-game">an adapted excerpt about Curt Schilling, 38 Studios, and a $150 million disaster</a> that&#8217;s still kinda hard to believe.</p><p>May 11! Almost there.</p>]]></content:encoded></item><item><title><![CDATA[Read the first chapter of PRESS RESET early]]></title><description><![CDATA[Hi folks,]]></description><link>https://jasonschreier.substack.com/p/read-the-first-chapter-of-press-reset</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/read-the-first-chapter-of-press-reset</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Tue, 23 Mar 2021 17:14:30 GMT</pubDate><content:encoded><![CDATA[<p>Hi folks,<br><br>Exactly 49 days left until the publication of Press Reset: Ruin and Recovery in the Video Game Industry! Not that I&#8217;m counting the hours or anything. But hey, if you want an early taste, the folks at Grand Central Publishing are doing a pretty cool promotion. You&#8217;ll be able to read the prologue and first chapter on April 20, three weeks before the book launches on May 11. Here&#8217;s what to do:</p><p>1) Pre-order the book (it helps a lot, and I promise it won&#8217;t be broken on launch). You can pre-order it in any form at any store you choose (I recommend your local indie bookstore or an outlet that supports local stores like <a href="https://bookshop.org/books/press-reset-ruin-and-recovery-in-the-video-game-industry/9781538735497">Bookshop</a>). Just make sure you get a picture or screenshot of the receipt.</p><p>2) Fill out this form: <a href="https://www.grandcentralpublishing.com/titles/jason-schreier/press-reset/9781538735480/">https://www.grandcentralpublishing.com/titles/jason-schreier/press-reset/9781538735480/</a></p><p>3) That&#8217;s it! You&#8217;ll get a PDF with the prologue and first chapter on April 20.</p><p>More to come!</p><p>Jason</p>]]></content:encoded></item><item><title><![CDATA[Three months until PRESS RESET: Ruin and Recovery in the Video Game Industry]]></title><description><![CDATA[Hi!]]></description><link>https://jasonschreier.substack.com/p/three-months-until-press-reset-ruin-and-recovery-in-the-video-game-industry</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/three-months-until-press-reset-ruin-and-recovery-in-the-video-game-industry</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Thu, 11 Feb 2021 00:00:00 GMT</pubDate><content:encoded><![CDATA[<p>Hi! It's February 11 here in beautiful snowy New York, which means we're precisely three months away from the launch of Press Reset: Ruin and Recovery in the Video Game Industry, my new book about what happens to people when game studios shut down.<br> <br> In fact, copies are already out there in the wild! It's funny: video game reviewers are lucky to get copies of games more than three days in advance, but book reviewers get three whole months. And there isn't even an embargo.<br> <br> Have you pre-ordered the book yet? If not, please consider it. Pre-ordering helps us get good placement in stores (hopefully by May people will be able to go to stores) and on websites like Amazon, where algorithms control our lives and tell everyone which books to read. You can pre-order here or at your favorite bookstore: https://www.grandcentralpublishing.com/titles/jason-schreier/press-reset/9781538735480/<br> <br> For the next few weeks I'll be putting the final touches on the book: fixing a couple of typos, writing up a dedication and acknowledgements section, etc. Then it'll be off to the presses (literally!! I assume) and ready to go. Starting in April I'll be doing some interviews and hopefully some virtual signings, and then in May you'll all be able to read the thing. It'll be here sooner than you think.<br> <br> Put another way: You'll be able to buy Press Reset wayyyy before you can buy a PS5.<br> <br> More soon!</p>]]></content:encoded></item><item><title><![CDATA[Announcing my next book... PRESS RESET: Ruin and Recovery in the Video Game Industry]]></title><description><![CDATA[I am incredibly excited to announce that my next book, PRESS RESET: Ruin and Recovery in the Video Game Industry, will be out on May 11, 2021 for PlayStation 5 and Xbox Series X.]]></description><link>https://jasonschreier.substack.com/p/announcing-my-next-book-press-reset-ruin-and-recovery-in-the-video-game-industry</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/announcing-my-next-book-press-reset-ruin-and-recovery-in-the-video-game-industry</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Wed, 28 Oct 2020 00:00:00 GMT</pubDate><content:encoded><![CDATA[<p>I am incredibly excited to announce that my next book, PRESS RESET: Ruin and Recovery in the Video Game Industry, will be out on May 11, 2021 for PlayStation 5 and Xbox Series X. <br> <br> Err... for paper. And Kindles. And whatever you use to read books.<br> <br> You can pre-order it right here: https://www.grandcentralpublishing.com/titles/jason-schreier/press-reset/9781538735480/<br> <br> This is a book about what happens when video game studios shut down. More specifically, it's a book about what happens *to human beings* when video game studios shut down. We'll zoom out and tell the stories behind companies including Irrational Games (BioShock), Visceral Games (Dead Space), and 38 Studios (Kingdoms of Amalur: Reckoning) by tracking some of the people who were actually affected by these closures. What did they go through? How did they move forward? What's it like to work in an industry that can feel so damn volatile?<br> <br> The book tells a lot of people's stories. Some of them burnt out and quit the video game industry. Others moved across the country for new jobs or used the opportunity to follow their dreams of independence, making games like The Flame in the Flood, The Blackout Club, and Enter The Gungeon. The book also explores some solutions to the video game industry's volatility problem and tries to figure out how some of these issues can be fixed.<br> <br> One of the best parts about writing a book is having a built-in excuse to go around asking smart people questions, and I spent three years doing that for PRESS RESET. All of the stories in this book are based on firsthand interviews with people involved (and a big thank you to them for taking the time). If you liked Blood, Sweat, and Pixels, I think you'll like PRESS RESET. If you didn't like Blood, Sweat, and Pixels, idk, I think you'll still like PRESS RESET. The stories in here are wild, shocking, heartbreaking, lovely, and sometimes even hopeful.<br> <br> Sound cool? If you think you'll want to read the book, please do pre-order it. Pre-orders can make a huge difference when it comes to getting visibility and promotion. They help us get attention from booksellers, help boost our internet algorithms, and help us get on cool lists. Plus I'll be your best friend.<br> <br> Bookshop: https://bookshop.org/books/press-reset-ruin-and-recovery-in-the-video-game-industry/9781538735497<br> <br> Amazon: https://www.amazon.com/Press-Reset-Recovery-Video-Industry/dp/1538735490/ref=tmm_pap_swatch_0?_encoding=UTF8&amp;qid=&amp;sr=<br> <br> Barnes and Noble: https://www.barnesandnoble.com/w/press-reset-jason-schreier/1137602697?ean=9781538735497<br> <br> Apple: https://books.apple.com/us/book/press-reset/id1530772857<br> <br> Google: https://play.google.com/store/search?q=9781538735480&amp;c=books<br> <br> Much more to come when we get closer to May 11!</p>]]></content:encoded></item><item><title><![CDATA[Leaving Kotaku]]></title><description><![CDATA[Dear newsletter subscriber,]]></description><link>https://jasonschreier.substack.com/p/leaving-kotaku</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/leaving-kotaku</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Tue, 21 Apr 2020 00:00:00 GMT</pubDate><content:encoded><![CDATA[<p>Dear newsletter subscriber,<br> <br> Some exciting news, in case you haven't seen it: After eight years at Kotaku, I've decided to leave and accept a position on the talented tech team at Bloomberg News, where I'll be writing about culture, business and labor in the video game industry. I did an interview with <a href="https://www.washingtonpost.com/video-games/2020/04/16/jason-schreier-is-leaving-kotaku-citing-go-media-reason/">the Washington Post</a> about why I left and an interview with <a href="https://www.gamesindustry.biz/articles/2020-04-20-the-uncertain-unflinching-future-of-games-media">GamesIndustry.biz</a> about a bunch of interesting topics. If you're looking for an interview IN VIDEO FORM, I spent an hour talking to <a href="https://www.youtube.com/watch?v=UqoKgIXwU4I">Kinda Funny's Greg Miller</a> about this job transition and lots more. It's been overwhelming and incredible.<br> <br> The other exciting part of this equation is that my former Kotaku Splitscreen co-hosts and I have started a new podcast, <a href="https://maximumfun.org/podcasts/triple-click/">Triple Click</a>, on the Maximum Fun network, where we're going to (surprise!) talk about video games. We think it's gonna be real good. You can find the show on any podcast listening device of your choice.<br> <br> I'm taking the next few weeks off to be full-time daycare for my seven-month-old and put the finishing touches on my second book, which is nearly ready to be sent out to beta readers. (They're like beta testers, but for books.) We're looking to publish around May of 2021, which I know is later than some folks have hoped, but hey, it wouldn't be video games if there weren't some delays.<br> <br> Hope you're staying safe and healthy and reading lots of books!<br> <br> Best,<br> Jason</p>]]></content:encoded></item><item><title><![CDATA[Happy New Year!]]></title><description><![CDATA[Hello!]]></description><link>https://jasonschreier.substack.com/p/happy-new-year</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/happy-new-year</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Wed, 01 Jan 2020 00:00:00 GMT</pubDate><content:encoded><![CDATA[<p>Hello!<br> <br> A quick update from me on [UNTITLED FOLLOW-UP TO BLOOD, SWEAT, AND PIXELS].<br> <br> First of all, you're probably wondering when you'll actually get to read this thing! The bad news is that it's probably not coming out in 2020, as I'd hoped it would <a href="https://tinyletter.com/jasonschreier/letters/my-new-book-status-report">a year ago</a>. The good news is that we're looking at early 2021, so it won't be too much longer. As soon as I have a final release date, you'll know it. And I PROMISE that as soon as that happens, I will be shamelessly hustling for pre-orders.<br> <br> There are a couple of reasons for this delay. First of all, I still haven't finished the book. Whoops! Turns out it's tough to get a lot of writing done with a newborn baby in your apartment. You'll be sitting there transcribing interviews and trying to structure sentences when suddenly you'll hear something like "aaaggggoooo" and have to go over and play with her little cheeks for a while. It's not exactly a recipe for productivity.<br> <br> The second reason is that I've actually switched publishers, which I'll talk a bit more about in the future. (All is good, though - I'm thrilled with my new editor and publisher!)<br> <br> Finally, since I've been vague in the past about the book's direction, let me share a little bit more. A lot of people have asked me if this will be another collection of game development stories like Blood, Sweat, and Pixels. The answer is: Sort of. Book 2 also consists of multiple stories about multiple game studios, but it focuses more on individual people than it does on teams. Some of the stories in this one are also more directly connected; not every chapter is a self-contained story about a studio or video game. It'll definitely feel different, but if you liked the first book's style of writing and reporting, I think you'll like this one too.<br> <br> The driving question of Blood, Sweat, and Pixels was, "Why are video games so hard to make?" The driving question of this one is, "What happens when a video game studio falls apart?"<br> <br> More to come later this year! While you're waiting, <a href="https://kotaku.com/jason-schreiers-top-10-games-of-2019-1840631812">here are some good video games to play</a>.<br> <br> Jason</p>]]></content:encoded></item><item><title><![CDATA[Blood, Sweat, and Pixels 2: Bloodier, Sweatier, Pixelier]]></title><description><![CDATA[Hello!]]></description><link>https://jasonschreier.substack.com/p/blood-sweat-and-pixels-2-bloodier-sweatier-pixelier</link><guid isPermaLink="false">https://jasonschreier.substack.com/p/blood-sweat-and-pixels-2-bloodier-sweatier-pixelier</guid><dc:creator><![CDATA[Jason Schreier]]></dc:creator><pubDate>Sun, 14 Jul 2019 00:00:00 GMT</pubDate><content:encoded><![CDATA[<p>Hello! If you're reading this, you've signed up to get updates on Untitled Book Two. Thank you! I appreciate your support more than I can say.<br> <br> I'm taking the next four weeks off from Kotaku to work on this thing. So as we get into the thick of summer&#8212;and as I prepare to lock myself in a room for a while&#8212;I wanted to share a couple of quick thoughts about the direction of the book.<br> <br> Like most stories, Blood, Sweat, and Pixels started with a question: Why are video games so hard to make? Book two asks a darker question: Why is the video game industry so volatile? Why is it that so many people who have worked on video games have "war stories" or trauma as a result? And why is it that for veteran game developers, a phrase as innocuous as "all-hands meeting" can trigger anxiety?<br> <br> This quote from <a href="https://cdn.ymaws.com/www.igda.org/resource/resmgr/2017_DSS_/!IGDA_DSS_2017_SummaryReport.pdf">an IGDA 2017 survey</a> is particularly telling:</p><blockquote><p>The majority of employees in the industry were relatively inexperienced. Just under half (49%) indicated that they have been in the industry for six or fewer years, while 36% had worked in the industry for ten years or more. Almost three-quarters (70%) had had one or two employers in the past five years and, over one quarter (27%) had had three to five employers in the past five years. Industry churn was also reflected in the limited expectation among employees to remain with their current employers for the long term. Most respondents seemed to expect high job mobility (Figure 4).</p></blockquote><p>Who are these people, really? How do they deal with said industry churn? How does it impact their lives? How do they recover? This book is going to tell some of those stories, and if you enjoyed Blood, Sweat, and Pixels, I think you'll get a lot out of this one, too. If all goes well, you can expect it next year.<br> <br> Now, to go off the grid for a little while... and desperately resist the urge to re-subscribe to <em>Final Fantasy XIV</em>.<br> <br> Jason</p>]]></content:encoded></item></channel></rss>