The sequel's always better

Hi! With two weeks left until the release of my new book Press Reset: Ruin and Recovery in the Video Game Industry, I’ve been reflecting a little bit about my last book and what I wanted to do better this time around. Blood, Sweat, and Pixels, which came out in September of 2017, was a collection of stories about how video games are made. Each story focused on a specific game — Uncharted 4, Stardew Valley, etc. — and detailed how that game was (or wasn’t) developed. I wrote each story from a “fly on the wall” perspective, trying to keep my own voice out of the picture. I figured that readers would judge for themselves how brutal and devastating the video game industry can be.

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